So far I'm incapable of creating faces out of imagination that have any kind of character, which is kinda important. That is some very good advice, I will try that out. Or like the game I almost finished: Cannibals trying to survive while the island is turned into a tourist resort. I'd really like to make games like The Sims, but use more interesting settings like post-apocalyptic, or fantasy creatures, or homeless people – anything but ordinary people in today's world. That doesn't sound too hard and the possibilities are endless. While I also enjoy RTS like Command and Conquer and Age of Empires, I think making them will be too big of a project.įor now I'm going to make some idle games where things are rather symbolic than animated, next I'm going to make 2D games where the player will see a side view of a building. Those are the kind of games I want to make, I think they can best be summoned up by “Managing something weird”. Some of my favorite games are Theme Hospital, Tropico, Rollercoaster Tycoon. I haven't been playing much in the past 15 years, so my list of good games is a bit oldschool. Just about every youtube channel and book advises to use the best stuff possible right away, but good art supply is freaking expensive. I still have quite a lot of those cheap stuff and will go through it while I'm just practicing anyway. The background isn't that purple either, I kinda ended up turning this man gay.īoth drawings were done on random paper with watercolor back from my earlier school days, kinda funny that I was using colors that I had mixed together 20 years ago. Since I had drawn the line already, I decided to end his shirt there. Since I copied it from a black and white print out I made from the youtube video, I didn't realize that the bottom of his shirt was just a shadow. Here I really liked the line work, the coloring is a bit bland though. This poor fellow had his forearms broken and regrown back together a few times: I drew the face, then the hand with the pizza, and then the arms. The good stuff will follow in a few years. In that sense, and because I can always use some feedback, I'm going to present you some of my bad stuff. In that video he also talks about how you shouldn't compare yourself to the best work of professional artists, especially when all they ever show you is the best they produced. That's it for now, I will try to update this thread at least once a week! how to get variables from other classes (kinda get it) scaling/resolution (and why the hell there is no resolution) But for me they do not serve as an alternative to strategy games, instead they can come in very handy when I have something to do that I really don't want to do. I know a lot of people hate them, but I think those haters see them as strategy games that have been set on super easy / cheat mode. Since my goal is to make Strategy and Sim Games, it seems to be a good idea to make Idle Games since those are the stripped versions of Strategy Games - the strategy itself being stripped away as well in most cases). I am not repeating the mistake I did a year ago, this time I will do small, very small projects. But before I get there:īack to Idle Games. Making mind blowing, complex strategy games that people play and afterwards say things like “”I am a better person now”/”So this is what life is all about” etc. The goal is to draw really awesome cartoon characters, so that's still a long way to go. My art skills are still pretty bad, but given that last year the best I could draw was a smiley, I am somewhat content where I am right now. Currently I am trying to just follow along tutorials, copy everything and take some hand written notes on what I've learned (the result being a bit messy but the writing down alone should help). In Stencyl I can do almost anything I want, but in Unity I feel like my hands are tied and a sock has been stuffed in my mouth. While I am amazed by the new possibilities, I am equally frustrated. I was getting very close to finish my first strategy game, but after peeking at Unity several times, I decided to attempt the switch and eventually redo the game here. Dreams were crushed and lessons learned, so I made some smaller Idle Games and uploaded them on Kongregate with some moderate success (most of it due to the games being Idle Games, they get high play numbers no matter the game). I did just about every classic beginner mistake one could make, such as tackling projects that were way too big for me, or assuming my first game would naturally be a great success and the only question is whether to buy a boat or a jetski. This is not about a single game but rather a blog of my attempt to make better (and bigger) games each time.Ībout a year ago I discovered “Stencyl”, a game engine that caters to the absolute beginner, which I was at that time. I just started with Unity and would like to document my journey, I hope it is okay to put it in this forum.
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